Vibrant
Your picture, with the color turned up.
Pull saturation and contrast until the world reads cleaner, without washing the bright parts into white.
- Live on the desktopThe look sits on the monitor. The game itself is left alone.
- One screenPick the display in settings. The others stay as they are.
- Ready when you playPrismx can turn the look on as a game comes forward.
Night vision
Shadows you can actually read.
Night vision lifts the dark parts of the picture so doorways, corners, and players in shade show up. The lights stay colored.
- Lifted shadowsTunnels and rooms open up without flattening the whole frame.
- A strength sliderSet how far the night look goes, then leave it.
- Still your gameNothing is written into the game’s files.
Presets
Save a look. Share the picture.
Name a setup, add a thumbnail, and send it as one image. The name stays on the preset until you change something.
- Your libraryBuilt-in looks and the ones you save sit in the same row.
- A file people can seeThe shared picture shows the name and the thumbnail.
- QuickResSwitch the same monitor between native and stretched sizes.
Daylight
The same look, out in the open.
Color and contrast stay even when the scene is already bright, so ground, water, and sky stay apart.
- One presetThe look on these pictures is the same setup, applied to each scene.
- Bright scenes stay brightWhites hold, and the color in the middle of the picture comes forward.
- Still the monitorThe game picture is unchanged. The color sits on the screen.
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